Saturday, May 21, 2005
I saw Revenge of the Sith yesterday. I won’t go into any details, but I will say this… yes the acting is bad (I blame the director) but is better than the last two. CGI Yoda feels more “real” in this one than Puppet Yoda. Unlike episodes I & II, this is fine addition to the original trilogy. In fact my friends and I would like to edit episodes I & II down to 30-minute “This is what happened before now” special for our DVD collections.
Monday, May 2, 2005
I’ve been switching back and forth between Eclipse and NetBeans. I switched all my shareware game development to NetBeans. I’m still using Eclipse to do my Enterprise development. The result: I’m not terribly happy with either IDE at this point.
(Continued)
Saturday, April 16, 2005
I’ve almost made enough off one of my games to cover the web-site and listing fees, but not yet enough to cover the time spent on make the game. In the industry, people say %1 of people who download your game will register. My conversion rate is somewhere around 0.5% to 1% (if those download counts on the listing sites are right). People who register never bother to write a review of the game, The only people who do want to complain. I’ll chose to listen to the silent ~1% who voted with there hard earned money and I’ll continue making games and improving the one I have out.
I never really expected more than 10 people to register in the first year. More than ten registered in the first two months. I think I’m doing alright.
Update: April 18
The listing site that requires payment did a review of game, they gave it a 3/5. I wonder if the review would have been better if I’d sprung for the “premium” package. I guess I shouldn’t complain too much, it is the best written review I’ve had yet and I’ve had enough downloads to be listed as “popular” on their website (at time of writing). Incidentally, the second best written review I’ve had is basically “That other guy was wrong, no virus here.”
Tuesday, March 22, 2005
I write shareware and I’m rather new at it. You see, I’m written commercial offerings for over 10 years, but I’ve never had to do everything else — marketing, sales, dealing the resellers, etc. And I’ve learned a few lessons lately.
(Continued)
Monday, February 28, 2005
I was playing around with an idea today and wrote a little utility to create harder to break passwords based on normal passwords. The strength column is just a relative amount of time it might take a hypothetical brute-force algorithm to crack the password. It’s packaged as jar file, which means on a Mac (or a windows-box with Java 1.4.2 or above installed) you can double click on the jar file to start the app. You can grab the jar file here.
*Update*
I’ve setup a page for it. Click the Password Creator link under Pages on the left.